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pixels + code + art

Augmented Art

2019 - Present

This experiment with iOS’s ARKit made me realize there’s a lot of potential for the technology as a medium for artistic expression. The art card idea spawned about four or five additional ideas I’d like to pursue. If only I could find four or five additional days in the week, or learn how to clone myself. 

I like how all of the elements are on different layers and how they appear when the image recognition begins, but I think it would look even better if I had used keyframe animations to add a slight bounce to the reveal process. The animated skulls were an afterthought, but their charm is the icing on the cake imo.

I’ll keep this page updated with concepts as I produce them.

Art is long, life is short.

Augmented Reality Art Card
Sketchbook, Procreate, iOS

Original Doodle

Procreate Illustration

Sketchbook → Procreate → Code → Production
I spent most of my time producing the art card. ARKit uses machine learning to train for image recognition, and it requires a 1:1 relationship between what is referenced in the code verses what is expected in reality. The physical dimensions must be exactly specified, and the image content must be of sufficient color contrast and pattern variance to work. It took some trial-and-error to design something that was minimal, interesting, and functional.

I put the image on cardboard backing to help with stability…a bend in the surface from holding it the wrong way will cause the tracking to fail. Pro-tip: don’t laminate the paper (the glossy art card in the top left of the image) as any glare will render the image unrecognizable to the ML algorithm.

© lee brenner 2019